Research on GPU-Based Computation Method for Line-of-Sight Queries

Bin Liu, Yiping Yao, Wenjie Tang, Yang Lu
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引用次数: 1

Abstract

The line of sight (LOS) queries often consume a significant fraction of system resources in military simulation. The high time complexity of LOS computation not only limit the amount of entities in the simulation, but also hamper the CPU from doing more urgent and important tasks. To overcome this problem, we utilize graphic process units (GPU) to accelerate the LOS computation at two levels, single-query level and batch-query level. First, we decouple the dependency of data to parallelize the whole process of LOS computation, so that the potential of GPU can be exploited at single-query level. Second, a combine-and-partition algorithm is proposed to aggregate multiple single LOS queries into a GPU-based computation, so that the count of parallel threads can be maximized and the impact of communication latency can be minimized. It uses a combine function to assemble scattered single query into a batch query, and uses a partition function to get computational data or dispatch results. An early version of our prototype demonstrates at least 3x speedup at single-query level, and we expect to achieve a speedup eyond 200x at batch-query level based on the LOS culling methods in references 1 and 2.
基于gpu的视距查询计算方法研究
在军事仿真中,视距查询通常会消耗大量的系统资源。LOS计算的高时间复杂度不仅限制了仿真中实体的数量,而且阻碍了CPU执行更紧急、更重要的任务。为了克服这个问题,我们利用图形处理单元(GPU)在单查询级和批查询级两个级别加速LOS计算。首先,我们解耦了数据之间的依赖关系,使LOS计算的整个过程并行化,从而在单查询级别上充分发挥GPU的潜力。其次,提出了一种组合分区算法,将多个单LOS查询聚合到一个基于gpu的计算中,从而最大限度地提高并行线程数,最小化通信延迟的影响。它使用组合函数将分散的单个查询组装成批量查询,并使用分区函数获得计算数据或调度结果。我们的原型的早期版本在单查询级别上至少加速了3倍,我们希望在基于参考文献1和2中的LOS剔除方法的批量查询级别上实现超过200倍的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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