Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater Inclusivity

Rhianne Jones
{"title":"Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater Inclusivity","authors":"Rhianne Jones","doi":"10.1145/2971485.2996738","DOIUrl":null,"url":null,"abstract":"This extended abstract presents a prototype of an adaptive children's videogame designed for greater inclusivity. It describes the design of a novel game engine and prototype game that uses real-time interaction analytics to reasonably adapt the user interface and game mechanics 'in the moment' to support children's preferences, needs and abilities. This experimental approach to game design is aimed at simplifying the configuration process and making the game more responsive to a wider variety of needs and abilities. This extended abstract presents the motivation for the work, the development of the prototype and the potential value of this approach, drawing on findings from an early pilot. It concludes by outlining plans for future work.","PeriodicalId":190768,"journal":{"name":"Proceedings of the 9th Nordic Conference on Human-Computer Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th Nordic Conference on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2971485.2996738","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

This extended abstract presents a prototype of an adaptive children's videogame designed for greater inclusivity. It describes the design of a novel game engine and prototype game that uses real-time interaction analytics to reasonably adapt the user interface and game mechanics 'in the moment' to support children's preferences, needs and abilities. This experimental approach to game design is aimed at simplifying the configuration process and making the game more responsive to a wider variety of needs and abilities. This extended abstract presents the motivation for the work, the development of the prototype and the potential value of this approach, drawing on findings from an early pilot. It concludes by outlining plans for future work.
适应性游戏:一款具有更大包容性的响应性儿童电子游戏原型
这个扩展的抽象呈现了一个适应性儿童电子游戏的原型,旨在提高包容性。它描述了一个新颖的游戏引擎和原型游戏的设计,使用实时交互分析来合理地调整用户界面和游戏机制,以“在当下”支持儿童的偏好、需求和能力。这种实验性的游戏设计方法旨在简化配置过程,使游戏更能响应更广泛的需求和能力。这篇扩展的摘要介绍了这项工作的动机、原型的开发和这种方法的潜在价值,并借鉴了早期试点的发现。报告最后概述了今后工作的计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信