Handheld AR games — A triarchic conceptual design framework

Yu-ning Chang, Raymond Koon Chuan Koh, H. Duh
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引用次数: 20

Abstract

The rapid development of handheld Augmented Reality (AR) technologies has raised profound interests in the design of handheld AR games. Studies in this area however did not draw attention explicitly on design concepts, especially in the possible exploitation of their inherent characteristics to impact game experiences. Based on literature review, this paper identifies the game elements that are designed based on, or around the definitive advantages and/or limitations of handheld AR as a form of pervasive technology that may affect game play experiences. Handheld AR game experiences are examined and can be described through a proposed triarchic interplay of coherent associations comprising of fundamental system, interaction and application levels. Future work will include intricate studies on game design for handheld AR games, so as to extend the current findings with other integrative game design and technological elements.
手持增强现实游戏-一个三重概念设计框架
手持增强现实(AR)技术的快速发展引起了人们对手持增强现实游戏设计的浓厚兴趣。然而,这一领域的研究并未明确关注设计概念,尤其是利用其固有特征影响游戏体验的可能性。基于文献回顾,本文确定了基于或围绕手持增强现实作为一种可能影响游戏体验的普及技术形式的明确优势和/或局限性而设计的游戏元素。手持式AR游戏体验被检查,并可以通过提议的由基本系统、交互和应用级别组成的连贯关联的三重相互作用来描述。未来的工作将包括对手持AR游戏的游戏设计进行复杂的研究,以便将目前的研究结果扩展到其他综合游戏设计和技术元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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