Object-oriented middleware infrastructure for distributed augmented reality

E. Tokunaga, A. Zee, Makoto Kurahashi, Masahiro Nemoto, T. Nakajima
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引用次数: 11

Abstract

The paper describes design and implementation of software infrastructure for building augmented reality applications for ubiquitous computing environments. Augmented reality is one of the most important techniques to achieve the vision of ubiquitous computing. Traditional toolkits for augmented reality provide the high level abstraction that makes it easy to build augmented reality applications. However, the applications programmers need to contemplate distribution and context-awareness that make the development of applications very hard, but they are necessary to build ubiquitous computing environments. Our infrastructure provides the high level abstraction and hides distribution and context-awareness from programmers. Therefore, the cost to develop augmented reality applications will be reduced dramatically by using our middleware infrastructure.
分布式增强现实的面向对象中间件基础设施
本文描述了用于构建泛在计算环境下的增强现实应用的软件基础设施的设计和实现。增强现实是实现泛在计算愿景的最重要技术之一。传统的增强现实工具包提供了高层次的抽象,使构建增强现实应用程序变得容易。然而,应用程序程序员需要考虑分布和上下文感知,这使得应用程序的开发非常困难,但它们对于构建无处不在的计算环境是必要的。我们的基础结构提供了高层次的抽象,并对程序员隐藏了分布和上下文感知。因此,通过使用我们的中间件基础设施,开发增强现实应用程序的成本将大大降低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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