On-site or Remote Working?: An Initial Solution on How COVID-19 Pandemic May Impact Augmented Reality Users

Yuchong Zhang, Adam Nowak, A. Romanowski, M. Fjeld
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引用次数: 6

Abstract

As a cutting edge technique requiring high-precision equipment, augmented reality (AR) and its users are influenced by the ambient environment. With the tremendous effect brought by COVID-19 pandemic, most people have shifted from on-site working to remote working. In this study, we propose an initial solution to explore the impact of COVID-19 pandemic on AR users working in these two situations. We develop a prototype application facilitated with gamification process in which users are requested to play an AR game in headset both in on-site and remote working environments. This game, which is highly dependent on the ambient environment, enables people to memorize, distinguish, and place virtual objects when immersing themselves into different surroundings with distinct distractors. We envision to conduct more user studies investigating how COVID-19 affects AR users, which could lead to more in-depth studies in the future.
现场工作还是远程工作?: COVID-19大流行如何影响增强现实用户的初步解决方案
增强现实(AR)作为一项需要高精度设备的前沿技术,其及其用户受到周围环境的影响。随着新冠肺炎疫情带来的巨大影响,大多数人已经从现场工作转向远程工作。在本研究中,我们提出了一个初步的解决方案,以探讨COVID-19大流行对在这两种情况下工作的AR用户的影响。我们开发了一个原型应用程序,在游戏化过程中,用户被要求在现场和远程工作环境中戴着耳机玩AR游戏。这个游戏对周围环境的依赖度很高,人们沉浸在不同的环境中,有不同的干扰物,人们可以记忆、区分和放置虚拟物体。我们设想开展更多的用户研究,调查COVID-19如何影响AR用户,这可能会导致未来更深入的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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