Dynamic bounding volume hierarchies for occlusion culling

V. Kovalcík, P. Tobola
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Abstract

We present an algorithm for rendering complex scenes using occlusion queries to resolve visibility. To organize objects in the scene, the algorithm uses a ternary tree which is dynamically modified according to the current view and positions of the objects in the scene. Aside from using heuristic techniques to estimate unnecessary queries, the algorithm uses several new features to estimate the set of visible objects more precisely while still retaining the conservativeness. The algorithm is suitable for both static and dynamic scenes with huge number of moving objects.
遮挡剔除的动态边界体层次结构
我们提出了一种使用遮挡查询来解决可见性的复杂场景渲染算法。为了组织场景中的物体,该算法使用了一个三叉树,该三叉树根据物体在场景中的当前视图和位置进行动态修改。除了使用启发式技术来估计不必要的查询外,该算法还使用了几个新的特征来更精确地估计可见对象集,同时仍保持保守性。该算法既适用于静态场景,也适用于具有大量运动物体的动态场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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