Person-specific hand reconstruction for natural HCI

Xiaowen Yang, Qingde Li, Xie Han, Zhichun Zhang
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Abstract

Seamless interaction between human beings and computer generated 3D objects is an essential task for mixed reality technologies. With the availability of modern wearable tracking systems, it is now possible to interact virtual objects with hand directly. However, without a precise reconstruction of hand geometry, it is difficult to achieve realistic and natural interaction between hand and virtual objects. Today, it is not only necessary to recognize the motion of hand, more importantly, but also necessary to precisely reconstruct the hand geometry, so that a sensible interaction between an actual hand and virtual objects can become possible. In this paper, a technique for natural interaction between hand and virtual objects in virtual environment is proposed. In our method, the 3D hand geometry is implicitly represented as a kind of distance function based on finger joint positions from position tracker and the motion model of the hand is reconstructed according to the data of data glove. The experiment results show that our technique has a much better performance due to the fact that it is much convenient to perform object collision detection and shape matching tasks.
针对自然HCI的手部重建
人与计算机生成的三维物体之间的无缝交互是混合现实技术的基本任务。随着现代可穿戴跟踪系统的出现,现在可以直接用手与虚拟物体进行交互。然而,如果没有对手的几何形状进行精确的重建,就很难实现手与虚拟物体之间真实、自然的交互。今天,不仅需要识别手的运动,更重要的是需要精确地重建手的几何形状,从而使真实的手和虚拟物体之间的合理交互成为可能。提出了一种在虚拟环境中实现手与虚拟物体自然交互的技术。该方法将手部三维几何图形隐式表示为一种基于位置跟踪器中手指关节位置的距离函数,并根据数据手套数据重构手部运动模型。实验结果表明,该方法能够方便地完成物体碰撞检测和形状匹配任务,具有较好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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