An Empirical Comparison of Task Sequences for Immersive Virtual Environments

Ryan P. McMahan, D. Bowman
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引用次数: 12

Abstract

System control - the issuing of commands - is a critical, but largely unexplored task in 3D user interfaces (3DUIs) for immersive virtual environments (IVEs). The task sequence (the order of operations in a system control task) is an important aspect of the design of a system control interface (SCI), because it affects the way the user must think about accomplishing the task. Most command line interfaces are based on the action-object task sequence (e.g. "rm foo.txt"). Most graphical user interfaces (GUIs) are based on the object-action task sequence (e.g. click on an icon then select "delete" from a pop-up menu). An SCI for an IVE should be transparent and induce minimal cognitive load, but it is not clear which task sequences support this goal. We designed an experiment using an interior design application context to determine the cognitive loads induced by various task sequences in IVEs. By subtracting the expected time for a user to complete the task from the total time, we have estimated the cognitive time, dependent only on task sequence. Our experiment showed that task sequence has a significant effect on the cognitive loads induced in IVEs. The object-action sequence and similar task sequences induce smaller cognitive loads than those induced by the action-object sequence. These results can be used to create guidelines for creating 3DUIs for IVEs
沉浸式虚拟环境中任务序列的实证比较
系统控制——发出命令——是沉浸式虚拟环境(IVEs)的3D用户界面(3DUIs)中的一个关键,但在很大程度上尚未探索的任务。任务顺序(系统控制任务中的操作顺序)是系统控制界面(SCI)设计的一个重要方面,因为它影响用户完成任务的方式。大多数命令行接口都是基于动作-对象任务序列(例如:“rm foo.txt”)。大多数图形用户界面(gui)都是基于对象-操作任务序列(例如,单击一个图标,然后从弹出菜单中选择“删除”)。IVE的SCI应该是透明的,并诱导最小的认知负荷,但不清楚哪些任务序列支持这一目标。我们设计了一个实验,利用室内设计应用环境来确定不同任务序列引起的认知负荷。通过从总时间中减去用户完成任务的预期时间,我们估计出仅依赖于任务序列的认知时间。实验表明,任务序列对认知负荷有显著影响。对象-动作序列和类似的任务序列诱导的认知负荷比动作-对象序列诱导的认知负荷小。这些结果可用于为ive创建3dui的指导方针
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