Player Modeling

Georgios N. Yannakakis, P. Spronck, D. Loiacono, E. André
{"title":"Player Modeling","authors":"Georgios N. Yannakakis, P. Spronck, D. Loiacono, E. André","doi":"10.4230/DFU.Vol6.12191.45","DOIUrl":null,"url":null,"abstract":"Player modeling is the study of computational models of players in games. This includes the detection, modeling, prediction and expression of human player characteristics which are manifested through cognitive, affective and behavioral patterns. This chapter introduces a holistic view of player modeling and provides a high level taxonomy and discussion of the key components of a player’s model. The discussion focuses on a taxonomy of approaches for constructing a player model, the available types of data for the model’s input and a proposed classification for the model’s output. The chapter provides also a brief overview of some promising applications and a discussion of the key challenges player modeling is currently facing which are linked to the input, the output and the computational model.","PeriodicalId":138808,"journal":{"name":"Artificial and Computational Intelligence in Games","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"171","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Artificial and Computational Intelligence in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4230/DFU.Vol6.12191.45","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 171

Abstract

Player modeling is the study of computational models of players in games. This includes the detection, modeling, prediction and expression of human player characteristics which are manifested through cognitive, affective and behavioral patterns. This chapter introduces a holistic view of player modeling and provides a high level taxonomy and discussion of the key components of a player’s model. The discussion focuses on a taxonomy of approaches for constructing a player model, the available types of data for the model’s input and a proposed classification for the model’s output. The chapter provides also a brief overview of some promising applications and a discussion of the key challenges player modeling is currently facing which are linked to the input, the output and the computational model.
球员建模
玩家建模是对游戏中玩家的计算模型的研究。这包括人类玩家特征的检测、建模、预测和表达,这些特征通过认知、情感和行为模式表现出来。本章介绍了玩家建模的整体视图,并提供了玩家模型的关键组件的高级分类和讨论。讨论的重点是构建玩家模型的方法分类、模型输入的可用数据类型以及模型输出的拟议分类。本章还简要概述了一些有前途的应用,并讨论了玩家建模目前面临的主要挑战,这些挑战与输入、输出和计算模型有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信