{"title":"Mixed Methods Study: Integrating Mobile Games in Teaching English Vocabulary in Formal Saudi Education","authors":"Madhawi Ghallab S. Alharbi","doi":"10.33422/3rd.rteconf.2020.12.70","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to investigate the potential and effects of using mobile device games on learning English as a Foreign Language (EFL) vocabulary in a Saudi female public high school. Although English has been taught in Saudia Arabia since 1958, the learning outcomes have not been satisfactory, hence the imperative to research new teaching methods. After conducting pilot studies of five mobile games with teachers and students, The English Bee, an original game specifically designed for this research project, was. selected. The study comprised two participant cohorts: one taught through The English Bee, the other a control group taught by traditional methods. It employed a mixed methodology of a number of collection techniques for both qualitative and quantitative data, namely, pre-and post-tests, focus group discussions, interviews and reflective essays. The results show that using mobile game helps to improve students’ achievements in learning EFL vocabulary, in terms of both the spelling of words and pronunciation recognition, as well as in enhancing their positive attitudes towards learning a foreign language. These results will assist other researchers, developers and educationalists worldwide, in choosing or programming games for learning both English and other foreign languages.","PeriodicalId":383683,"journal":{"name":"Proceedings of The 3rd International Conference on Research in Teaching and Education","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of The 3rd International Conference on Research in Teaching and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33422/3rd.rteconf.2020.12.70","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of this study is to investigate the potential and effects of using mobile device games on learning English as a Foreign Language (EFL) vocabulary in a Saudi female public high school. Although English has been taught in Saudia Arabia since 1958, the learning outcomes have not been satisfactory, hence the imperative to research new teaching methods. After conducting pilot studies of five mobile games with teachers and students, The English Bee, an original game specifically designed for this research project, was. selected. The study comprised two participant cohorts: one taught through The English Bee, the other a control group taught by traditional methods. It employed a mixed methodology of a number of collection techniques for both qualitative and quantitative data, namely, pre-and post-tests, focus group discussions, interviews and reflective essays. The results show that using mobile game helps to improve students’ achievements in learning EFL vocabulary, in terms of both the spelling of words and pronunciation recognition, as well as in enhancing their positive attitudes towards learning a foreign language. These results will assist other researchers, developers and educationalists worldwide, in choosing or programming games for learning both English and other foreign languages.
本研究的目的是调查在沙特女子公立高中使用移动设备游戏学习英语作为外语(EFL)词汇的潜力和效果。虽然沙特阿拉伯从1958年开始教授英语,但学习效果并不理想,因此研究新的教学方法势在必行。在与教师和学生进行了5款手机游戏的试点研究后,专门为该研究项目设计的原创游戏The English Bee面世了。选中。这项研究包括两组参与者:一组通过“英语蜜蜂”进行教学,另一组通过传统方法进行教学。它采用了一系列收集定性和定量数据技术的混合方法,即前后测试、焦点小组讨论、访谈和反思性文章。结果表明,使用手机游戏有助于提高学生在英语词汇学习方面的成绩,无论是单词的拼写还是发音的识别,以及增强他们学习外语的积极态度。这些结果将有助于世界各地的其他研究人员、开发人员和教育工作者选择或编写学习英语和其他外语的游戏。