Vegas -- A Secure and Privacy-Preserving Peer-to-Peer Online Social Network

M. Dürr, Marco Maier, Florian Dorfmeister
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引用次数: 29

Abstract

Although Social Network Service (SNS) providers like Facebook and Google attempt to mitigate security and privacy-related concerns of their users, abuses and misuses of personal data still make the headlines. As centralized storage of personal data is a decisive factor for unintended information disclosure, several architectures for decentralized Online Social Networks (OSNs) have been proposed. System designs range from solutions based on a decentralized client server architecture like Diaspora to P2P systems like PeerSoN. Despite all efforts to accomplish strong decentralization, most proposals cannot achieve sufficient informational self-determination, i.e., users do not have full control over storage and dissemination of their personal data and published content. In this paper we follow a contrary approach and present Vegas, a secure and privacy-preserving P2P OSN which restricts the possibility to browse the social graph to the ego network. We show how Vegas achieves a maximum degree of security and privacy through encryption and decentralization. We present our mobile Vegas prototype and its context-dependent communication channel decision model. Finally we show how Vegas can be extended to support services like social-search and directory services in a secure and privacy-preserving way.
拉斯维加斯——一个安全和隐私保护的点对点在线社交网络
尽管像Facebook和谷歌这样的社交网络服务提供商试图减轻用户对安全和隐私的担忧,但滥用和滥用个人数据仍然成为头条新闻。由于个人数据的集中存储是意外信息泄露的决定性因素,人们提出了几种分布式在线社交网络(OSNs)架构。系统设计的范围从基于分散式客户端服务器架构的解决方案(如Diaspora)到P2P系统(如pearson)。尽管努力实现强大的去中心化,但大多数提案无法实现充分的信息自决,即用户无法完全控制其个人数据和发布内容的存储和传播。在本文中,我们采用了一种相反的方法,提出了Vegas,一种安全且保护隐私的P2P OSN,它将浏览社交图的可能性限制在自我网络上。我们展示了拉斯维加斯如何通过加密和去中心化实现最大程度的安全和隐私。我们提出了我们的移动Vegas原型及其上下文相关的通信渠道决策模型。最后,我们将展示如何将Vegas扩展到以安全和保护隐私的方式支持社交搜索和目录服务等服务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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