Building a multicasting tree in a high-speed network

IEEE Concurr. Pub Date : 1998-10-01 DOI:10.1109/4434.736426
Y. Tseng, T. Juang, Ming-Chih Du
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引用次数: 11

Abstract

To build a multicasting tree in a multicomputer network, the authors propose three strategies based on voting constructing a minimum spanning tree, and repeatedly constructing multiple minimum spanning trees. Typically, performance metrics to evaluate a multicast solution include time and traffic. Simultaneously optimizing both metrics is computationally intractable because the problem is NP-complete. The first scheme always guarantees the use of the shortest path from the source node to each destination. which makes it time-optimal. The other two schemes do not guarantee this but try to reduce the traffic as much as possible. To demonstrate these strategies' effectiveness, the authors apply them to hypercubes, star graphs, and star graphs with some faults. The report shows experimental results to evaluate the performance of these solutions.
在高速网络中建立组播树
为了在多机网络中构建组播树,作者提出了基于投票构造最小生成树和重复构造多个最小生成树的三种策略。通常,评估多播解决方案的性能指标包括时间和流量。同时优化两个度量在计算上是难以处理的,因为这个问题是np完全的。第一种方案总是保证使用从源节点到每个目标节点的最短路径。这使得它是时间最优的。另外两个方案不能保证这一点,但会尽量减少流量。为了证明这些策略的有效性,作者将它们应用于超立方体、星图和带有一些错误的星图。最后给出了实验结果来评价这些解决方案的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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