Exploring Multiple-Display Interaction for Live XR Performance

Ke-Fan Lin, Yu-Chih Chou, Yuanyuan Weng, Yvone Tsai Chen, Tse-Yu Pan, Ping-Hsuan Han
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Abstract

Although VR concerts offer a unique experience for audience to watch a performance, people still tend to participate in a live performance physically for the co-presence and shared experience are difficult to perceive in VR. To address this issue, we propose Actualities, a live XR performance system that integrates onsite and online concerts to create a seamless experience across multiple displays. Our system utilizes various sensors to detect signals from musical instruments and onsite audiences, digitalizing onsite performance elements into a virtual world. We project the visuals onto screens and live-stream the content for audiences to watch through various devices, and we also designed several interactive elements for the audience to interact with the public display. To evaluate our system, we conducted exploratory research to help us refine our system and improve the cross-reality experience.
探索多显示交互的实时XR性能
虽然VR音乐会为观众提供了独特的观看体验,但人们仍然倾向于亲自参与现场演出,因为在VR中很难感受到共同在场和共享体验。为了解决这个问题,我们提出了Actualities,这是一个现场XR表演系统,它集成了现场和在线音乐会,以创建跨多个显示器的无缝体验。我们的系统利用各种传感器来检测来自乐器和现场观众的信号,将现场表演元素数字化到虚拟世界中。我们将视觉效果投射到屏幕上,并通过各种设备直播内容,让观众观看,我们还设计了几个互动元素,让观众与公共展示互动。为了评估我们的系统,我们进行了探索性研究,以帮助我们完善我们的系统并改善跨现实体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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