Standards-compliant HTTP adaptive streaming of static light fields

Maarten Wijnants, Hendrik Lievens, Nick Michiels, J. Put, P. Quax, W. Lamotte
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引用次数: 9

Abstract

Static light fields are an effective technology to precisely visualize complex inanimate objects or scenes, synthetic and real-world alike, in Augmented, Mixed and Virtual Reality contexts. Such light fields are commonly sampled as a collection of 2D images. This sampling methodology inevitably gives rise to large data volumes, which in turn hampers real-time light field streaming over best effort networks, particularly the Internet. This paper advocates the packaging of the source images of a static light field as a segmented video sequence so that the light field can then be interactively network streamed in a quality-variant fashion using MPEG-DASH, the standardized HTTP Adaptive Streaming scheme adopted by leading video streaming services like YouTube and Netflix. We explain how we appropriate MPEG-DASH for the purpose of adaptive static light field streaming and present experimental results that prove the feasibility of our approach, not only from a networking but also a rendering perspective. In particular, real-time rendering performance is achieved by leveraging video decoding hardware included in contemporary consumer-grade GPUs. Important trade-offs are investigated and reported on that impact performance, both network-wise (e.g., applied sequencing order and segmentation scheme for the source images of the static light field) and rendering-wise (e.g., disk-versus-GPU caching of source images). By adopting a standardized transmission scheme and by exclusively relying on commodity graphics hardware, the net result of our work is an interoperable and broadly deployable network streaming solution for static light fields.
符合标准的HTTP自适应流静态光场
静态光场是一种有效的技术,可以在增强现实、混合现实和虚拟现实环境中精确地可视化复杂的无生命物体或场景,无论是合成的还是现实世界的。这种光场通常作为二维图像的集合进行采样。这种抽样方法不可避免地会产生大量数据,这反过来又阻碍了通过最佳努力网络(特别是Internet)进行实时光场流传输。本文主张将静态光场的源图像打包为一个分段视频序列,这样光场就可以使用MPEG-DASH (YouTube和Netflix等领先的视频流服务采用的标准化HTTP自适应流方案)以一种质量可变的方式进行交互式网络流。我们解释了如何将MPEG-DASH用于自适应静态光场流,并给出了实验结果,不仅从网络角度而且从渲染角度证明了我们方法的可行性。特别是,实时渲染性能是通过利用当代消费级gpu中包含的视频解码硬件来实现的。对影响性能的重要权衡进行了调查和报告,包括网络方面(例如,静态光场源图像的应用排序顺序和分割方案)和渲染方面(例如,源图像的磁盘与gpu缓存)。通过采用标准化的传输方案和完全依赖于商品图形硬件,我们的工作最终结果是一个可互操作和广泛部署的静态光场网络流解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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