Technologies to engage young children in physical activity: an online study of parenting practices

Bernd Ploderer, Yaman Mazyed S. Alsahfi, S. Trost
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引用次数: 4

Abstract

This paper explores how parents use interactive technologies to encourage young children (under the age of 5) to be physically active, as well as how technologies might undermine physical activity. Based on an analysis of 1528 posts made online on Reddit and Quora, we found that many parents regard time spent with technologies as time taken away from physical activity. However, we also identified how parents appropriated technology to promote physical activity, i.e., through rewarding, modelling, facilitating, participating, tracking and documenting. We hope these practices will inspire design work with families to create new exertion interfaces, games, and persuasive technologies. In framing our findings as practices, we hope to expand the focus of future design activities from narrow concerns with health, tracking, and competition, towards broader concerns with what families do in everyday life, how they socialize, and what resources and technologies they have available to flourish.
让幼儿参与体育活动的技术:一项关于育儿实践的在线研究
本文探讨了父母如何使用互动技术来鼓励幼儿(5岁以下)进行身体活动,以及技术如何破坏身体活动。根据对Reddit和Quora上1528个帖子的分析,我们发现许多父母认为花在科技产品上的时间是占用了体育活动的时间。然而,我们也确定了父母如何利用技术来促进体育活动,即通过奖励、建模、促进、参与、跟踪和记录。我们希望这些实践能够启发家庭设计工作,创造新的运动界面、游戏和说服技术。在将我们的发现作为实践的框架中,我们希望将未来设计活动的焦点从对健康、跟踪和竞争的狭隘关注扩展到对家庭在日常生活中所做的事情、他们如何社交以及他们拥有哪些资源和技术来蓬勃发展的更广泛关注。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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