XDKinect: development framework for cross-device interaction using kinect

Michael Nebeling, E. Teunissen, Maria Husmann, M. Norrie
{"title":"XDKinect: development framework for cross-device interaction using kinect","authors":"Michael Nebeling, E. Teunissen, Maria Husmann, M. Norrie","doi":"10.1145/2607023.2607024","DOIUrl":null,"url":null,"abstract":"Interactive systems set in multi-device environments continue to attract increasing attention, prompting researchers to experiment with emerging technologies. This paper presents XDKinect--a lightweight framework that facilitates development of cross-device applications using Kinect to mediate user interactions. The main benefits of XDKinect include its simplicity, adaptability and extensibility based on a flexible client-server architecture. Our framework features a time-based API to handle full-body interactions, a multi-modal API to capture gesture and speech commands, an API to utilise proxemic awareness information, a cross-device communication API, and a settings API to optimise for particular application requirements. A study with developers was conducted to investigate the potential of these features in terms of ease of use, effectiveness and possible use in the future. We show several example applications of XDKinect, as well as discussing advantages and limitations of our framework as revealed by our user study and experiments.","PeriodicalId":297680,"journal":{"name":"Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"49","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2607023.2607024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 49

Abstract

Interactive systems set in multi-device environments continue to attract increasing attention, prompting researchers to experiment with emerging technologies. This paper presents XDKinect--a lightweight framework that facilitates development of cross-device applications using Kinect to mediate user interactions. The main benefits of XDKinect include its simplicity, adaptability and extensibility based on a flexible client-server architecture. Our framework features a time-based API to handle full-body interactions, a multi-modal API to capture gesture and speech commands, an API to utilise proxemic awareness information, a cross-device communication API, and a settings API to optimise for particular application requirements. A study with developers was conducted to investigate the potential of these features in terms of ease of use, effectiveness and possible use in the future. We show several example applications of XDKinect, as well as discussing advantages and limitations of our framework as revealed by our user study and experiments.
XDKinect:使用kinect进行跨设备交互的开发框架
在多设备环境中设置的交互系统继续吸引越来越多的关注,促使研究人员对新兴技术进行实验。本文介绍了XDKinect——一个轻量级框架,它促进了跨设备应用程序的开发,使用Kinect来调解用户交互。XDKinect的主要优点包括基于灵活的客户机-服务器体系结构的简单性、适应性和可扩展性。我们的框架具有一个基于时间的API来处理全身交互,一个多模态API来捕获手势和语音命令,一个API来利用近距离感知信息,一个跨设备通信API,以及一个设置API来优化特定的应用程序需求。我们与开发人员进行了一项研究,以调查这些功能在易用性、有效性和未来可能使用方面的潜力。我们展示了XDKinect的几个示例应用程序,并讨论了通过用户研究和实验揭示的框架的优点和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信