Constructing virtual worlds using dense stereo

P J Narayanan, P. Rander, T. Kanade
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引用次数: 310

Abstract

We present Virtualized Reality, a technique to create virtual worlds out of dynamic events using densely distributed stereo views. The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model. Immersive interaction with the virtualized event is possible using a dense collection of such models. Additionally, a Complete Surface Model of each instant can be built by merging the depth maps from different cameras into a common volumetric space. The corresponding model is compatible with traditional virtual models and can be interacted with immersively using standard tools. Because both VSMs and CSMs are fully three-dimensional, virtualized models can also be combined and modified to build larger, more complex environments, an important capability for many non-trivial applications. We present results from 3D Dome, our facility to create virtualized models.
使用密集立体声构建虚拟世界
我们提出了虚拟现实,一种技术来创建虚拟世界的动态事件使用密集分布的立体视图。每个相机视图在每个时间瞬间的强度图像和深度图被组合成一个可见表面模型。使用此类模型的密集集合,可以实现与虚拟事件的沉浸式交互。此外,通过将来自不同相机的深度图合并到一个共同的体积空间中,可以构建每个瞬间的完整表面模型。相应的模型与传统的虚拟模型兼容,可以使用标准工具进行沉浸式交互。由于vsm和csm都是完全三维的,因此还可以组合和修改虚拟模型,以构建更大、更复杂的环境,这是许多重要应用程序的重要功能。我们展示了3D Dome的结果,这是我们创建虚拟模型的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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