An End-to-End BLE Indoor Location Estimation Method Using LSTM

Kenta Urano, Kei Hiroi, Takuro Yonezawa, Nobuo Kawaguchi
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引用次数: 3

Abstract

Indoor location estimation has long been researched to realize location-based services. In this paper, we propose an indoor location estimation method for Bluetooth Low Energy (BLE) devices using end-to-end LSTM neural network. We focus on large-scale exhibition where is a tough environment for wireless indoor location estimation due to signal strength instability. To achieve higher accuracy, deep learning based methods are proposed rather than trilateration or fingerprint. Existing deep learning based methods estimate the location from the probabilities using the difference of query signal strength and autoencoder-reconstruction of it. Proposed method adopts end-to-end location estimation, which means the neural network takes a time-series of signal strength and outputs the estimated location at the latest time in the input time-series. We also build a loss function which takes how a person walks into account. Considering the difficulty of data collection within a short preparation term of an exhibition, the data generated by a simple simulation is used in the training phase before training with a small amount of real data. As a result, the estimation accuracy is average of 1.92m, using the data collected in GEXPO exhibition in Miraikan, Tokyo. Proposed method outperforms our previous trilateration based method's 4.51m average.
基于LSTM的端到端BLE室内位置估计方法
为了实现基于位置的服务,室内位置估计一直是研究的重点。本文提出了一种基于端到端LSTM神经网络的低功耗蓝牙(BLE)设备室内位置估计方法。我们的重点是大型展览,由于信号强度不稳定,无线室内位置估计的环境很恶劣。为了达到更高的精度,提出了基于深度学习的方法,而不是三边测量或指纹。现有的基于深度学习的方法利用查询信号强度的差异从概率中估计位置并对其进行自编码器重建。该方法采用端到端位置估计,即神经网络取信号强度的时间序列,输出输入时间序列中最晚时间点的估计位置。我们还建立了一个损失函数,它考虑了一个人走路的方式。考虑到展会筹备时间较短,数据收集困难,在训练前的训练阶段使用简单模拟生成的数据,真实数据较少。结果,使用东京未来馆GEXPO展会收集的数据,估计精度平均为192米。提出的方法优于我们之前基于三边测量的方法的4.51m平均值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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