Lateropulsion rehabilitation using Virtual Reality for stroke patients

Christopher G. Tsatsis, Katherine E. Rice, V. Protopopova, D. Ramos, Jigar Jadav, J. Coppola, Meg Broderick, D. Putrino
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引用次数: 9

Abstract

Virtual reality (VR) is being explored as a method of gamification rehabilitation for stroke patients, specifically in lateropulsion patients. VR or Augmented Reality (AR) provides realistic 3-dimensional environments combined with real-time movements. The user is able to concentrate on the scenery and feel removed from their real-life environment and immersed in a new setting. Integrating VR with rehabilitation practices is an accessible way for patients to improve recovery times while using a mobile device to make rehabilitation more accessible to the patient. The goal of this research is to utilize VR as a viable tool for physical therapists to help improve the stamina of recovering patients. The study explores the benefits of changing the environment of the user, to help change their perspective of the world and normalizing the world for lateropulsion stroke patients. This work conducts the necessary research to develop a mobile application which can benefit the lives of stroke patients by potentially decreasing the lateropulsion symptoms.
虚拟现实技术在脑卒中患者侧推康复中的应用
虚拟现实(VR)作为脑卒中患者游戏化康复的一种方法正在被探索,特别是在脑后拉伤患者中。VR或增强现实(AR)提供了结合实时运动的逼真的三维环境。用户能够专注于风景,感觉从现实生活环境中解脱出来,沉浸在一个新的环境中。将VR与康复实践相结合是患者改善康复时间的一种可行方法,同时使用移动设备使患者更容易获得康复。这项研究的目的是利用虚拟现实作为一种可行的工具,帮助物理治疗师提高康复患者的耐力。本研究探讨了改变使用者环境的好处,以帮助改变他们对世界的看法,并使偏侧脑卒中患者的世界正常化。这项工作进行了必要的研究,以开发一种移动应用程序,可以通过潜在地减少侧推症状而造福中风患者的生活。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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