A Systematic Review of the Definition and Measurement of Engagement in Serious Games

Geoffrey Hookham, K. Nesbitt
{"title":"A Systematic Review of the Definition and Measurement of Engagement in Serious Games","authors":"Geoffrey Hookham, K. Nesbitt","doi":"10.1145/3290688.3290747","DOIUrl":null,"url":null,"abstract":"A systematic review was designed to address the question of \"What is engagement and how has the term been used, defined and measured in the context of serious games?\". The goal of the review was to collect, evaluate, and analyse literature related to the definition and measurement of engagement in serious games published between in 1970 to 2015 across a broad range of disciplines. A total of 1390 papers were initially identified from the search criteria. These were reduced to 107 papers that directly assessed engagement in a serious game. These selected papers were then analysed to examine the use of the term 'engagement' in the serious games, the genres of the games studied, the various definitions of engagement and the methods used to measure different aspects of engagement. Three distinct types of engagement, related to behaviour, affect and cognition are found in the studies, along with a broad range of evaluation methods including interviews, questionnaires, physiological approaches, in game metrics, and time and performance on task.","PeriodicalId":297760,"journal":{"name":"Proceedings of the Australasian Computer Science Week Multiconference","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"47","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Australasian Computer Science Week Multiconference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290688.3290747","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 47

Abstract

A systematic review was designed to address the question of "What is engagement and how has the term been used, defined and measured in the context of serious games?". The goal of the review was to collect, evaluate, and analyse literature related to the definition and measurement of engagement in serious games published between in 1970 to 2015 across a broad range of disciplines. A total of 1390 papers were initially identified from the search criteria. These were reduced to 107 papers that directly assessed engagement in a serious game. These selected papers were then analysed to examine the use of the term 'engagement' in the serious games, the genres of the games studied, the various definitions of engagement and the methods used to measure different aspects of engagement. Three distinct types of engagement, related to behaviour, affect and cognition are found in the studies, along with a broad range of evaluation methods including interviews, questionnaires, physiological approaches, in game metrics, and time and performance on task.
严肃游戏中用户粘性的定义和测量的系统回顾
系统评价的目的是解决“什么是粘性,这个术语是如何在严肃游戏环境中使用、定义和衡量的?”回顾的目标是收集、评估和分析1970年至2015年间出版的各种学科中与严肃游戏的粘性定义和测量相关的文献。从检索标准中初步确定了1390篇论文。这些论文被减少到107篇,直接评估玩家在一款严肃游戏中的参与度。然后对这些选定的论文进行分析,以检查“粘性”一词在严肃游戏中的使用,所研究的游戏类型,粘性的各种定义以及用于衡量粘性不同方面的方法。研究中发现了三种不同类型的用户粘性,分别与行为、情感和认知相关,以及广泛的评估方法,包括访谈、问卷调查、生理方法、游戏参数、任务时间和表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信