Fast Estimation of Nonparametric Kernel Density Through PDDP, and its Application in Texture Synthesis

A. Sinha, Sumana Gupta
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引用次数: 4

Abstract

In thiswork, a newalgorithmis proposed for fast estimation of nonparametricmultivariate kernel density, based on principal direction divisive partitioning (PDDP) of the data space. The goal of the proposed algorithm is to use the finite support property of kernels for fast estimation of density. Compared to earlier approaches, this work explains the need of using boundaries (for partitioning the space) instead of centroids (used in earlier approaches), for better unsupervised nature (less user incorporation), and lesser (or atleast same) computational complexity. In earlier approaches, the finite support of a fixed kernel varies within the space due to the use of cluster centroids. It has been argued that if one uses boundaries (for partitioning) rather than centroids, the finite support of a fixed kernel does not change for a constant precision error. This fact introduces better unsupervision within the estimation framework. Themain contributionof thiswork is the insight gained in the kernel density estimation with the incorporation of clustering algortihm and its application in texture synthesis. Texture synthesis through nonparametric, noncausal, Markov random field (MRF), has been implemented earlier through estimation of and sampling from nonparametric conditional density. The incorporation of the proposed kernel density estimation algorithm within the earlier texture synthesis algorithm reduces the computational complexity with perceptually same results. These results provide the efficacy of the proposed algorithm within the context of natural texture synthesis.
基于PDDP的非参数核密度快速估计及其在纹理合成中的应用
本文提出了一种基于数据空间主方向分裂划分(PDDP)的非参数多元核密度快速估计算法。该算法的目标是利用核的有限支持特性来快速估计密度。与早期的方法相比,这项工作解释了使用边界(用于划分空间)而不是质心(在早期的方法中使用)的需求,以获得更好的无监督性质(更少的用户合并),以及更低(或至少相同)的计算复杂性。在早期的方法中,由于使用聚类质心,固定核的有限支持在空间内变化。有人认为,如果使用边界(用于划分)而不是质心,则固定核的有限支持不会因恒定的精度误差而改变。这一事实在评估框架中引入了更好的非监督。本文的主要贡献是在核密度估计中引入了聚类算法及其在纹理合成中的应用。通过非参数、非因果、马尔可夫随机场(MRF)的纹理合成,已经通过非参数条件密度的估计和采样实现。将所提出的核密度估计算法整合到先前的纹理合成算法中,降低了计算复杂度,并获得了感知上相同的结果。这些结果证明了该算法在自然纹理合成环境下的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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