A Memory Accessing Method for the Parallel Aho-Corasick Algorithm on GPU

JinMyung Yoon, Kangil Choi, H. Kim
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引用次数: 2

Abstract

In this paper, we propose a memory accessing method of Parallel Failureless Aho-Corasick (PFAC) algorithm considering Graphic Processing Unit (GPU) memory architecture for throughput improvement. Compared with Aho-Corasick (AC) Algorithm using Central Processing Unit (CPU) and Data-Parallel Aho-Corasick (DPAC) using Open Multi-Processing (OpenMP), PFAC using GPU achieves high performance advancement in the string matching. However, due to the increasing network speed, there is need to increase the throughput of the string matching engine. In order to solve the problem of frequent memory accesses of the string matching engine based the AC algorithm, we propose the method of memory accesses for the PFAC algorithm. In the experiments using attack pattern from Snort and input stream from DEFCON on NVIDIA GTX 660. Our memory accessing method achieves about 10% improvement of throughput, compared with the original PFAC algorithm.
GPU上并行Aho-Corasick算法的内存访问方法
本文提出了一种考虑图形处理单元(GPU)内存结构的并行无故障Aho-Corasick (PFAC)算法的内存访问方法,以提高吞吐量。与使用中央处理器(CPU)的Aho-Corasick (AC)算法和使用开放多处理(OpenMP)的数据并行Aho-Corasick (DPAC)算法相比,使用GPU的PFAC算法在字符串匹配方面实现了更高的性能提升。但是,由于网络速度的提高,需要提高字符串匹配引擎的吞吐量。为了解决基于AC算法的字符串匹配引擎内存访问频繁的问题,我们提出了PFAC算法的内存访问方法。在NVIDIA GTX 660上使用Snort的攻击模式和DEFCON的输入流进行实验。与原来的PFAC算法相比,我们的内存访问方法的吞吐量提高了10%左右。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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