Node Culling Multi-Hit BVH Traversal

C. Gribble
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引用次数: 7

Abstract

We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API features that enable implementation of multi-hit traversal without modifying their underlying---and highly optimized---BVH construction and traversal routines; however, this approach requires naive multi-hit traversal to guarantee correctness. We evaluate two low-overhead, minimally invasive, and flexible API mechanisms that enable node culling implementation entirely with user-level code, thereby leveraging existing BVH construction and traversal routines. Results show that node culling offers potentially significant improvement in multi-hit performance in a BVH for cases in which users request fewer-than-all hits.
节点剔除多命中BVH遍历
我们引入了节点剔除多命中BVH遍历,以实现在边界体层次(BVH)中更快的多命中光线跟踪。现有的、广泛使用的光线追踪引擎提供了API功能,可以在不修改其底层和高度优化的BVH构造和遍历例程的情况下实现多点遍历;然而,这种方法需要简单的多命中遍历来保证正确性。我们评估了两种低开销、微创和灵活的API机制,它们可以完全通过用户级代码实现节点剔除,从而利用现有的BVH构建和遍历例程。结果表明,在用户请求少于所有命中的情况下,节点剔除在BVH中的多命中性能方面提供了潜在的显著改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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