Deep learning investigation for chess player attention prediction using eye-tracking and game data

Justin Le Louëdec, Thomas Guntz, J. Crowley, D. Vaufreydaz
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引用次数: 13

Abstract

This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that capture hierarchical and spatial features of chessboard, in order to predict the probability fixation for individual pixels Using a skip-layer architecture of an autoencoder, with a unified decoder, we are able to use multiscale features to predict saliency of part of the board at different scales, showing multiple relations between pieces. We have used scan path and fixation data from players engaged in solving chess problems, to compute 6600 saliency maps associated to the corresponding chess piece configurations. This corpus is completed with synthetically generated data from actual games gathered from an online chess platform. Experiments realized using both scan-paths from chess players and the CAT2000 saliency dataset of natural images, highlights several results. Deep features, pretrained on natural images, were found to be helpful in training visual attention prediction for chess. The proposed neural network architecture is able to generate meaningful saliency maps on unseen chess configurations with good scores on standard metrics. This work provides a baseline for future work on visual attention prediction in similar contexts.
基于眼动追踪和棋局数据的深度学习棋手注意力预测研究
本文报道了一项使用卷积神经网络预测棋手视觉注意力的研究。本文所描述的视觉注意模型是用来生成捕获棋盘层次和空间特征的显著性图,以预测单个像素的概率固定。使用自编码器的跳过层架构,使用统一的解码器,我们能够使用多尺度特征来预测不同尺度下棋盘部分的显著性,显示棋子之间的多重关系。我们使用了解决象棋问题的玩家的扫描路径和注视数据,计算了6600张与相应棋子配置相关的显著性图。该语料库是由从在线国际象棋平台收集的实际游戏合成的数据完成的。使用国际象棋选手的扫描路径和CAT2000自然图像显著性数据集实现的实验突出了几个结果。在自然图像上进行预训练的深度特征被发现有助于训练国际象棋的视觉注意力预测。所提出的神经网络架构能够在未见的象棋配置上生成有意义的显著性图,并且在标准指标上具有良好的分数。这项工作为未来类似背景下的视觉注意力预测工作提供了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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