Keep my head on my shoulders!: why third-person is bad for navigation in VR

Daniel Medeiros, R. K. D. Anjos, Daniel Mendes, J. Pereira, A. Raposo, Joaquim Jorge
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引用次数: 30

Abstract

Head-Mounted Displays are useful to place users in virtual reality (VR). They do this by totally occluding the physical world, including users' bodies. This can make self-awareness problematic. Indeed, researchers have shown that users' feeling of presence and spatial awareness are highly influenced by their virtual representations, and that self-embodied representations (avatars) of their anatomy can make the experience more engaging. On the other hand, recent user studies show a penchant towards a third-person view of one's own body to seemingly improve spatial awareness. However, due to its unnaturality, we argue that a third-person perspective is not as effective or convenient as a first-person view for task execution in VR. In this paper, we investigate, through a user evaluation, how these perspectives affect task performance and embodiment, focusing on navigation tasks, namely walking while avoiding obstacles. For each perspective, we also compare three different levels of realism for users' representation, specifically a stylized abstract avatar, a mesh-based generic human, and a real-time point-cloud rendering of the users' own body. Our results show that only when a third-person perspective is coupled with a realistic representation, a similar sense of embodiment and spatial awareness is felt. In all other cases, a first-person perspective is still better suited for navigation tasks, regardless of representation.
保持头脑清醒!:为什么第三人称在VR中不利于导航
头戴式显示器对于将用户置于虚拟现实(VR)中非常有用。它们通过完全封闭物理世界来实现这一点,包括用户的身体。这可能会使自我意识出现问题。事实上,研究人员已经表明,用户的存在感和空间意识受到他们的虚拟表现的高度影响,而他们解剖结构的自我体现表现(化身)可以使体验更具吸引力。另一方面,最近的用户研究表明,人们倾向于以第三人称视角看待自己的身体,似乎可以提高空间意识。然而,由于其不自然性,我们认为第三人称视角在VR任务执行中不如第一人称视角有效或方便。在本文中,我们通过用户评估来研究这些视角如何影响任务绩效和体现,重点关注导航任务,即行走时避开障碍物。对于每个视角,我们还比较了用户表示的三种不同级别的现实主义,特别是风格化的抽象头像,基于网格的通用人类,以及用户自己身体的实时点云渲染。我们的研究结果表明,只有当第三人称视角与现实表现相结合时,才能感受到类似的身临其境感和空间意识。在所有其他情况下,第一人称视角仍然更适合导航任务,不管表现形式如何。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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