Avatars interoperability in Virtual Worlds

B. Jovanova, M. Preda
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引用次数: 11

Abstract

This paper presents a survey on current trends in several technologies related to avatars and introduces a new solution for interoperability of avatars in Virtual Worlds. A short examination of several standards, recommendations, markup languages and VWs presentation definitions addressing different aspects of avatars are provided. As a result of this analysis, a new standard, called MPEG-V, aiming to provide an interchange format for virtual worlds is presented. Providing the container of avatar properties/capabilities is the vision of MPEG-V. By its descriptive format it aims to facilitate the deployment of VW recognizing that their success depends on maintaining acceptable development cost and one mechanism in doing so consists in ensuring interoperability between them at least at the level of avatars.
虚拟世界中的角色互操作性
本文综述了虚拟世界中与虚拟化身相关的几种技术的发展趋势,并介绍了一种虚拟世界中虚拟化身互操作性的新解决方案。本文简要介绍了几种标准、建议、标记语言和处理虚拟形象不同方面的vw表示定义。作为分析的结果,一个新的标准,称为MPEG-V,旨在为虚拟世界提供一种交换格式。提供角色属性/功能的容器是MPEG-V的愿景。通过其描述性格式,它旨在促进大众的部署认识到他们的成功取决于维持可接受的开发成本和这样做的一个机制包括确保他们之间的互操作性,至少在化身的水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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