A comparative study of interaction metaphors for large-scale displays

Ricardo Jota, J. Pereira, Joaquim Jorge
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引用次数: 28

Abstract

Large-scale displays require new interaction techniques because of their physical size. There are technologies that tackle the problem of interaction with such devices by providing natural interaction to larger surfaces. We argue, however, that large-scale displays offer physical freedom that is not yet being applied to interaction. To better understand how distance affects user interaction, we present a comparative study of interaction metaphors for large-scale displays. We present three metaphors: Grab, Point and Mouse. The metaphors were included in our tests as we felt that each would be more suited to a specific distance: this is the focus of our tests. We then asked the users to solve a puzzle using those metaphors from different distances. We discovered that the point metaphor achieves better results on all tests. However, there is evidence that grab and mouse remain valid for specific tasks.
大型展示互动隐喻的比较研究
大型显示器由于其物理尺寸需要新的交互技术。有一些技术可以通过向更大的表面提供自然交互来解决与这些设备交互的问题。然而,我们认为,大型显示器提供的物理自由尚未应用于交互。为了更好地理解距离如何影响用户交互,我们对大型显示器的交互隐喻进行了比较研究。我们提出三个隐喻:抓取,点和鼠标。我们的测试中包含了隐喻,因为我们觉得每个隐喻都更适合特定的距离:这是我们测试的重点。然后,我们要求用户使用来自不同距离的隐喻来解决一个谜题。我们发现点隐喻在所有测试中都取得了更好的结果。然而,有证据表明,抓取和鼠标仍然适用于特定的任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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