Brigada Covid: health education game for preschoolers

Alan Silva, Romina Torres, Sven von Brand
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Abstract

"Gamification" is a contemporary pedagogic strategy that has been incorporated into the field of pedagogy. Gamification takes game’s elements and characteristics, to be used in non-recreational activities such as pedagogy with the aim of enhancing motivation and improving learning. Due to the rapid advance of technology, Gamification is no longer limited to be used only with traditional games but also has begun to be used with video games. This article aims to raise the idea of using gamification in conjunction with current technologies to create a product capable of teaching children to take care of themselves in order to prevent the contagion and spread of COVID-19 in case childrens had to return to school.
新冠肺炎旅:学龄前儿童健康教育游戏
“游戏化”是一种被纳入教育学领域的当代教学策略。游戏化将游戏的元素和特征运用于非娱乐活动中,如教学,目的是增强动机和改善学习。由于科技的飞速发展,游戏化不再局限于传统游戏,也开始应用于电子游戏。本文旨在提出利用游戏化与现有技术相结合的想法,以创造一种能够教育儿童照顾自己的产品,以防止COVID-19的感染和传播,以防儿童不得不重返学校。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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