Volumetric multi-texturing for functionally gradient material representation

Seok-Min Park, R. Crawford, J. Beaman
{"title":"Volumetric multi-texturing for functionally gradient material representation","authors":"Seok-Min Park, R. Crawford, J. Beaman","doi":"10.1145/376957.376982","DOIUrl":null,"url":null,"abstract":"Solid Freeform Fabrication (SFF) methods have demonstrated the potential to manufacture parts from Functionally Gradient Materials (FGM). One of the keys to success is an accurate and systematic represention of varying material distributions in the geometry. This paper introduces a method called Volumetric Multi-Texturing (VMT) to represent a three dimensional density gradient. The scheme originates from volumetric rendering by texturing, which is used in computer graphics to create fuzzy objects such as clouds and smoke. By analogy, FGM design is envisaged as creating material clouds in a confined geometric space in a structured and controllable manner. Another motivation for pursuing this approach is that, based on our research into expected applications, material gradients will be emphasized near the surface of a part. Our method exploits procedural and implicit schemes to design and acquire density information. The implicit procedural approach, as opposed to an input database, allows a user to interactively create and modify the design patterns without explicitly changing the individual values in the database. Further, it promises convenience in process planning, and efficiency in data storage and computation time. The material gradient modeler is applied to a boundary representation (B-rep) model of the part. Therefore, this scheme can be easily integrated most commercial solid modelers. The theoretical approach, design procedure, and tool path generation for fabricating example parts are presented in the paper.","PeriodicalId":286112,"journal":{"name":"International Conference on Smart Media and Applications","volume":"623 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"52","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Smart Media and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/376957.376982","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 52

Abstract

Solid Freeform Fabrication (SFF) methods have demonstrated the potential to manufacture parts from Functionally Gradient Materials (FGM). One of the keys to success is an accurate and systematic represention of varying material distributions in the geometry. This paper introduces a method called Volumetric Multi-Texturing (VMT) to represent a three dimensional density gradient. The scheme originates from volumetric rendering by texturing, which is used in computer graphics to create fuzzy objects such as clouds and smoke. By analogy, FGM design is envisaged as creating material clouds in a confined geometric space in a structured and controllable manner. Another motivation for pursuing this approach is that, based on our research into expected applications, material gradients will be emphasized near the surface of a part. Our method exploits procedural and implicit schemes to design and acquire density information. The implicit procedural approach, as opposed to an input database, allows a user to interactively create and modify the design patterns without explicitly changing the individual values in the database. Further, it promises convenience in process planning, and efficiency in data storage and computation time. The material gradient modeler is applied to a boundary representation (B-rep) model of the part. Therefore, this scheme can be easily integrated most commercial solid modelers. The theoretical approach, design procedure, and tool path generation for fabricating example parts are presented in the paper.
用于功能梯度材料表示的体积多纹理
固体自由曲面制造(SFF)方法已经证明了用功能梯度材料(FGM)制造零件的潜力。成功的关键之一是准确和系统地表示几何中不同的材料分布。本文介绍了一种体积多纹理(Volumetric Multi-Texturing, VMT)方法来表示三维密度梯度。该方案源于通过纹理进行的体积渲染,这在计算机图形学中用于创建模糊物体,如云和烟雾。通过类比,FGM设计被设想为在有限的几何空间中以结构化和可控的方式创造材料云。追求这种方法的另一个动机是,根据我们对预期应用的研究,材料梯度将在零件表面附近得到强调。我们的方法利用程序和隐式方案来设计和获取密度信息。与输入数据库相反,隐式过程方法允许用户交互地创建和修改设计模式,而无需显式地更改数据库中的单个值。此外,它还保证了流程规划的便利性,以及数据存储和计算时间的效率。材料梯度建模器应用于零件的边界表示(B-rep)模型。因此,该方案可以很容易地集成大多数商业实体建模器。本文介绍了制造样件的理论方法、设计步骤和刀具轨迹的生成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信