Multi-Context Generation in Virtual Reality Environments Using Deep Reinforcement Learning

James Cunningham, C. López, O. Ashour, Conrad S. Tucker
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引用次数: 4

Abstract

In this work, a Deep Reinforcement Learning (RL) approach is proposed for Procedural Content Generation (PCG) that seeks to automate the generation of multiple related virtual reality (VR) environments for enhanced personalized learning. This allows for the user to be exposed to multiple virtual scenarios that demonstrate a consistent theme, which is especially valuable in an educational context. RL approaches to PCG offer the advantage of not requiring training data, as opposed to other PCG approaches that employ supervised learning approaches. This work advances the state of the art in RL-based PCG by demonstrating the ability to generate a diversity of contexts in order to teach the same underlying concept. A case study is presented that demonstrates the feasibility of the proposed RL-based PCG method using examples of probability distributions in both manufacturing facility and grocery store virtual environments. The method demonstrated in this paper has the potential to enable the automatic generation of a variety of virtual environments that are connected by a common concept or theme.
基于深度强化学习的虚拟现实环境多上下文生成
在这项工作中,提出了一种用于程序内容生成(PCG)的深度强化学习(RL)方法,该方法旨在自动生成多个相关的虚拟现实(VR)环境,以增强个性化学习。这允许用户暴露在多个虚拟场景中,展示一致的主题,这在教育环境中特别有价值。与其他采用监督学习方法的PCG方法相比,RL方法的优点是不需要训练数据。这项工作通过展示为了教授相同的潜在概念而生成多样性上下文的能力,推动了基于rl的PCG的最新发展。通过制造工厂和杂货店虚拟环境中的概率分布实例,给出了基于rl的PCG方法的可行性。本文演示的方法有可能自动生成由共同概念或主题连接的各种虚拟环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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