Audiences involved, imagined, and invoked: trends in user-centered interactive information design

D. Dayton
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引用次数: 11

Abstract

Practitioners in information architecture and interaction design have begun to use elaborate procedures for creating and communicating "personas," realistically detailed psychographic profiles of archetypal users. Design teams collaboratively invent these vivid fictional characters based on market segmentation data and user research. Teams strive to capture the product-related needs and goals of personas in condensed narratives called "scenarios" that depict the personas interacting with the product to achieve a particular goal. Personas and scenarios have only recently entered the conceptual vocabulary of professional communication. At present, they remain on the margins of our knowledge domain, in the contact zone with the discourse of information architects and interaction designers. This paper illustrates and explains the use of personas and scenarios for user and task analysis, glosses the origin and evolution of these methods, reviews the most recent communications about them by prominent interaction design and usability professionals, and links them to theorizing about the writer-reader relationship in the scholarship of rhetoric, composition, and professional communication. The paper concludes with a brief discussion of how the new storytelling approaches to user and task analysis affect theory, teaching, research, and practice in professional communication.
参与、想象和调用的受众:以用户为中心的交互式信息设计的趋势
信息架构和交互设计的从业者已经开始使用复杂的过程来创建和交流“人物角色”,即原型用户的真实详细的心理特征。设计团队根据市场细分数据和用户研究共同创造这些生动的虚构人物。团队努力在被称为“场景”的浓缩叙述中捕捉与产品相关的需求和人物角色的目标,这些描述人物角色与产品交互以实现特定目标。人物角色和场景只是最近才进入专业沟通的概念词汇。目前,它们仍然处于我们知识领域的边缘,与信息架构师和交互设计师的话语处于接触区。本文阐述并解释了人物角色和场景在用户和任务分析中的应用,阐述了这些方法的起源和演变,回顾了著名交互设计和可用性专业人士关于这些方法的最新交流,并将它们与修辞学、写作和专业交流中关于作者-读者关系的理论联系起来。本文最后简要讨论了用户和任务分析的新叙事方法如何影响专业沟通的理论、教学、研究和实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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