Use of Augmented Reality App as a means of motivation for high secondary education in times of COVID-19

Dulce J. Navarrete-Arias, Héctor Daniel Hernández-García, Mario Pérez-Bautista
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Abstract

As the COVID-19 health crisis continues, schools have been forced to close their doors, leading school systems to find innovative ways to reach and teach their students. A novel way of reaching students is Augmented Reality. High secondary level students have abandoned their studies and / or the idea of studying at a college, this derived from the methodology of teaching and monitoring their learning. The virtual environment developed in this research is intended to motivate the student of high secondary education of specialty related to the career of engineering in computer systems to continue with their studies at a college by showing them the applications that can develop themselves with the tools technologies and the knowledge to be acquired within the computer systems engineering study program. For this proposal, the Unity 3D software was used, since it presents flexibility for the creation of any type of environment. An initial and final survey was implemented after presenting the AR app to determine whether after its use the students feel motivated to continue with their studies.
2019冠状病毒病疫情期间,利用增强现实App激励中学教育
随着COVID-19卫生危机的持续,学校被迫关门,迫使学校系统寻找创新的方式来接触和教育学生。增强现实是一种接触学生的新方式。高中阶段的学生已经放弃了他们的学业和/或在大学学习的想法,这源于教学和监督他们学习的方法。本研究所开发的虚拟环境,旨在透过展示计算机系统工程学习计划所提供的工具、技术和知识,以激励与计算机系统工程专业相关的高中教育学生继续在大学学习。对于这个提议,使用了Unity 3D软件,因为它为创建任何类型的环境提供了灵活性。在展示AR应用程序后,进行了初步和最终的调查,以确定学生在使用后是否有动力继续学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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