A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture

L. Shen, E. Deprettere, P. Dewilde
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引用次数: 5

Abstract

Despite the fact that realistic images can be generated by ray-tracing and radiosity shading, these techniques are impractical for scenes of high complexity because of the extremely high time cost. Several attempts have been made to reduce image synthesis time by using parallel architectures, but they still suffer from communication problems. In this paper, we present a new space partitioning which is adaptive to the local environment seen by a bundle of rays. Two tracking mechanisms are embedded to guarantee adaptation. When using a shared memory parallel architecture, the communication load between the host and the PEs can be alleviated with this approach. Furthermore, the partitioning provides a better balancing between processing throughput and I/O bandwidth which will enhance the pipelinability of computations, especially when a high speed cache memory is allowed for each PE. Combining those factors, a highly pipelined parallel architecture can be used to accelerate computations in ray-tracing and radiosity methods. The technique has been tested on different scenes with randomly generated patches in a 2D setting. When compared with the conventional technique, promising results have been observed. This technique can be easily extended to 3D.
一种新的空间划分方法,用于将辐射法的计算映射到高度流水线的并行体系结构上
尽管通过光线追踪和辐射阴影可以生成逼真的图像,但由于时间成本极高,这些技术对于高复杂性的场景是不切实际的。为了减少图像合成时间,人们已经尝试了几种使用并行架构的方法,但它们仍然存在通信问题。本文提出了一种新的空间划分方法,该方法可以适应光线束所看到的局部环境。嵌入了两种跟踪机制以保证自适应。当使用共享内存并行体系结构时,这种方法可以减轻主机和pe之间的通信负载。此外,分区在处理吞吐量和I/O带宽之间提供了更好的平衡,这将增强计算的流水线性,特别是在允许每个PE使用高速缓存时。结合这些因素,一个高度流水线的并行架构可以用来加速光线追踪和辐射方法的计算。这项技术已经在不同的场景中进行了测试,这些场景是在2D环境中随机生成的。通过与常规方法的比较,取得了令人满意的效果。这种技术可以很容易地扩展到3D。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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