A Serious Game for Teaching Data Literacy

V. Pandeliev, Alireza A. Namanloo, Kelly A. Lyons, Michael Bliemel, Hossam Ali-Hassan
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Abstract

Experiential learning through computer games has been shown to impart a greater level of understanding and increased retention of concepts and relationships than more passive educational pedagogy, enabling students to better transfer lessons learned to the business world. Understanding data, making sense of it, interpreting it, presenting visualizations of it, telling stories with it, and using data to drive decisions are critical skills in today's workforce. In this paper, we present a case study describing the design and development of a serious game for teaching data literacy to undergraduate-level university students. The game is modular and expandable, and it supports accessibility, multiple languages, and the use of different real-world scenarios. We describe the design principles we used, present the resulting data literacy game, and discuss our conclusions and future considerations for serious game design.
一个严肃的数据素养教学游戏
通过电脑游戏进行的体验式学习已被证明比被动的教育方法能传授更高水平的理解,并增加对概念和关系的记忆,使学生能够更好地将所学到的知识应用到商业世界中。理解数据、理解数据、解释数据、呈现数据的可视化、用数据讲故事以及使用数据推动决策是当今劳动力的关键技能。在本文中,我们提出了一个案例研究,描述了一个严肃的游戏的设计和开发,以教数据素养的本科水平的大学生。游戏是模块化和可扩展的,它支持可访问性,多种语言和使用不同的现实世界场景。我们描述了我们使用的设计原则,展示了最终的数据素养游戏,并讨论了我们的结论和未来严肃游戏设计的考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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