Computationally Efficient Visibility Graph-Based Generation Of 3D Shortest Collision-Free Path Among Polyhedral Obstacles For Unmanned Aerial Vehicles

Sunan Huang, R. Teo
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引用次数: 18

Abstract

Autonomous unmanned aerial vehicles (UAVs) need to dynamically re-plan paths online to avoid newly detected obstacles and no-fly zones. Existing 3D path planning methods are either too computationally intensive for online use or have practical limitations for actual applications. We propose a new method based on visibility graphs that is both computationally efficient for online use and is suitable for actual applications. We consider the 3D space to be composed of many 2D planes that all pass through the current position of the UAV and the destination point. Finding the shortest collision-free path in each plane is a 2D path planning problem which can be solved by using existing visibility graph algorithms. We then collect all the shortest paths generated from each 2D plane and find the shortest path in the whole 3D space. We present the results of the proposed 3D path planning algorithm for two cases to demonstrate that the proposed method is effective.
基于可视化图的无人机多面体障碍物三维最短无碰撞路径生成
自主无人机需要在线动态重新规划路径,以避开新发现的障碍物和禁飞区。现有的三维路径规划方法要么计算量太大,无法在线使用,要么在实际应用中存在实际局限性。我们提出了一种基于可见性图的新方法,它既适合在线使用,又适合实际应用。我们认为三维空间是由许多二维平面组成的,这些平面都经过无人机的当前位置和目的地。寻找每个平面上最短的无碰撞路径是一个二维路径规划问题,可以使用现有的可见性图算法来解决。然后我们收集每个2D平面生成的所有最短路径,并在整个3D空间中找到最短路径。最后给出了两种三维路径规划算法的仿真结果,验证了该算法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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