Real-time stereo video decoding and rendering on multi-core architecture

C. Pujara, V. Veera, A. Kumar, N. Reddy, V. Tholath
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引用次数: 1

Abstract

With the production of 3D movies like `Avatar', demand for 3D content has seen enormous growth. With the development of advanced display and capturing technologies, 3D has become popular now a day. In this paper, techniques to implement stereo video (H.264/MVC coded) decoding and rendering on dual-core processors have been described. Depending on the type of display techniques used to display 3D video, different 3D formats are used to appropriately render it. E.g. Anaglyph for 2D screen, side by side, top bottom, checker board (DLP), frame sequential for 3D TVs. Format conversion is implemented as a post processing module and final 3D format data is fed to the device. Format conversion and rendering is also a cycle consuming task which is independent of video decoding. We here propose to decode the stereo video on one core and rendering and format conversion on the other core of a dual-core processor. Proposed idea has been implemented on Intel dual core architecture and on OMAP4 platform having ARM Cortex-A9 dual core processor. Results show that total decoding and rendering time can be brought closer to decoding time using dual core architecture under assumption that decoding time is greater than the rendering time which is the case generally.
基于多核架构的实时立体视频解码与渲染
随着《阿凡达》等3D电影的制作,对3D内容的需求出现了巨大的增长。随着先进的显示和捕捉技术的发展,3D技术日益普及。本文描述了在双核处理器上实现立体声视频(H.264/MVC编码)解码和渲染的技术。根据用于显示3D视频的显示技术的类型,使用不同的3D格式来适当地呈现它。例如,2D屏幕的浮雕,并排,顶部底部,棋盘(DLP), 3D电视的帧顺序。格式转换作为后处理模块实现,并将最终的3D格式数据馈送到设备。格式转换和呈现也是一个独立于视频解码的周期消耗任务。我们建议在双核处理器的一个核上对立体视频进行解码,在另一个核上进行渲染和格式转换。该方法已在Intel双核架构和ARM Cortex-A9双核处理器的OMAP4平台上实现。结果表明,在假设解码时间大于渲染时间的情况下,采用双核架构可以使总解码和渲染时间更接近解码时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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