Increasing the effective egocentric field of view with proprioceptive and tactile feedback

Ungyeon Yang, G. Kim
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引用次数: 18

Abstract

Multimodality often exhibits synergistic effects: each modality compliments and compensates for other modalities in transferring coherent, unambiguous, and enriched information for higher interaction efficiency and improved sense of presence. In this paper, we explore one such phenomenon: a positive interaction among the geometric field of view, proprioceptive interaction, and tactile feedback. We hypothesize that, with proprioceptive interaction and tactile feedback, the geometric field of view and thus visibility can be increased such that it is larger than the physical field of view, without causing a significant distortion in the user's distance perception. This, in turn, would further help operation of the overall multimodal interaction scheme as the user is more likely to receive the multimodal feedback simultaneously. We tested our hypothesis with an experiment to measure the user's change in distance perception according to different values of egocentric geometric field of view and feedback conditions. Our experimental results have shown that, when coupled with physical interaction, the GFOV could be increased by up to 170 percent of the physical field of view without introducing significant distortion in distance perception. Second, when tactile feedback was introduced, in addition to visual and proprioceptive cues, the GFOV could be increased by up to 200 percent. The results offer a useful guideline for effectively utilizing of modality compensation and building multimodal interfaces for close range spatial tasks in virtual environments. In addition, it demonstrates one way to overcome the shortcomings of the narrow (physical) fields of views of most contemporary HMDs.
通过本体感觉和触觉反馈增加有效的自我中心视野
多模态通常表现出协同效应:在传递连贯、明确和丰富的信息方面,每一种模态都是对其他模态的补充和补偿,从而提高交互效率和存在感。在本文中,我们探讨了这样一种现象:几何视野、本体感觉相互作用和触觉反馈之间的积极相互作用。我们假设,通过本体感觉交互和触觉反馈,几何视野和可见性可以增加,使其大于物理视野,而不会对用户的距离感知造成明显的扭曲。这反过来又会进一步帮助整个多模态交互方案的运行,因为用户更有可能同时接收到多模态反馈。我们通过实验来验证我们的假设,根据不同的自我中心几何视场值和反馈条件来测量用户的距离感知变化。我们的实验结果表明,当与物理相互作用相结合时,GFOV可以增加到物理视场的170%,而不会在距离感知中引入明显的扭曲。其次,当引入触觉反馈时,除了视觉和本体感觉提示外,GFOV可以增加到200%。研究结果为虚拟环境中近距离空间任务有效利用模态补偿和构建多模态接口提供了有益的指导。此外,它还展示了一种克服大多数现代hmd狭窄(物理)视场的缺点的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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