A review and analysis of the trajectory gait generation for humanoid robot using inverse kinematic

Saeid Jafari Zadeh, Abbas Khosravi, A. Moghimi, Najme Roozmand
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引用次数: 10

Abstract

In this paper, a control strategy based on the Inverse Kinematic (IK) is proposed for gate generation for a two — legged humanoid. According to this approach, a pattern oscillation plan is designed by some of walking basic feature such as: the sole-maximum height of the ground, time of walking and etc, at the first time. Then all of the body coordination position (X, Y, Z) — Joints and links — was adapted from the oscillation plan using Forward Kinematic (FK), after determination positions, every joint angle has been calculated using inverse kinematic and is sent to every joint motor controller as a specifics Command string periodically. For determination positions, a trajectories must be designed that shown sole coordination(X, Y) at the space. In other to implementation this algorithm, we use a model of the humanoid robot that is called Nao Robot and implement our algorithm on its simulation environment (that is used for international soccer humanoid robotic simulation participates, its name is "rcssserver3D").
基于逆运动学的仿人机器人轨迹步态生成方法综述与分析
本文提出了一种基于逆运动学(IK)的两足类人机器人闸门生成控制策略。在此基础上,根据地面最大底高度、步行时间等步行基本特征,设计了一种模式振荡方案。然后利用正运动学(FK)从振动计划中调整所有的身体协调位置(X, Y, Z) -关节和连杆,确定位置后,利用逆运动学计算每个关节角度,并作为特定的命令串周期性地发送给每个关节电机控制器。为了确定位置,必须设计在空间上显示唯一坐标(X, Y)的轨迹。为了实现该算法,我们使用了一个名为Nao robot的类人机器人模型,并在其仿真环境(用于国际足球类人机器人仿真参与,其名称为“rcssserver3D”)上实现了我们的算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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