Real-time voxelization for complex polygonal models

Z. Dong, Wei Chen, H. Bao, Hongxin Zhang, Qunsheng Peng
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引用次数: 134

Abstract

In this paper, we present an efficient voxelization algorithm for complex polygonal models by exploiting newest programmable graphics hardware. We first convert the model into three discrete voxel spaces according to its surface orientation. The resultant voxels are encoded as 2D textures and stored in three intermediate sheet buffers called directional sheet buffers. These buffers are finally synthesized into one worksheet, which records the volumetric representation of the target. The whole algorithm traverses the geometric model only once and is accomplished entirely in GPU (graphics processing unit), achieving real-time frame rate for models with up to 2 million triangles.
复杂多边形模型的实时体素化
本文利用最新的可编程图形硬件,提出了一种高效的复杂多边形模型体素化算法。我们首先根据模型的表面方向将其转换成三个离散的体素空间。生成的体素被编码为2D纹理,并存储在三个称为定向表缓冲区的中间表缓冲区中。这些缓冲区最后被合成成一个工作表,它记录了目标的体积表示。整个算法只遍历几何模型一次,完全在GPU(图形处理单元)中完成,可实现多达200万个三角形模型的实时帧率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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