An Efficient Implementation of a Subgraph Isomorphism Algorithm for GPUs.

Vincenzo Bonnici, R. Giugno, N. Bombieri
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引用次数: 2

Abstract

The subgraph isomorphism problem is a computational task that applies to a wide range of today’s applications, ranging from the understanding of biological networks to the analysis of social networks. Even though different implementations for CPUs have been proposed to improve the efficiency of such a graph search algorithm, they have shown to be bounded by the intrinsic sequential nature of the algorithm. More recently, graphics processing units (GPUs) have become widespread platforms that provide massive parallelism at low cost. Nevertheless, parallelizing any efficient and optimized sequential algorithm for subgraph isomorphism on many-core architectures is a very challenging task. This article presents GRASS, a parallel implementation of the subgraph isomorphism algorithm for GPUs. Different strategies are implemented in GRASS to deal with the space complexity of the graph searching algorithm, the potential workload imbalance, and the thread divergence involved by the non-homogeneity of actual graphs. The paper presents the results obtained on several graphs of different sizes and characteristics to understand the efficiency of the proposed approach.
gpu上子图同构算法的高效实现。
子图同构问题是一个应用于当今广泛应用的计算任务,从对生物网络的理解到对社会网络的分析。尽管已经提出了不同的cpu实现来提高这种图搜索算法的效率,但它们已经被算法固有的顺序性质所限制。最近,图形处理单元(gpu)已经成为以低成本提供大量并行性的广泛平台。然而,在多核体系结构上并行化任何高效且优化的子图同构顺序算法是一项非常具有挑战性的任务。本文提出了一种用于gpu的并行实现子图同构算法GRASS。GRASS采用了不同的策略来处理图搜索算法的空间复杂性、潜在的工作负载不平衡以及实际图的非同质性所带来的线程发散。本文给出了在几个不同大小和特征的图上得到的结果,以了解所提出方法的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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