Representing a Classic Taiwanese Comics Through an Immersive Virtual Reality Game: Development and Evaluation Research

Kun-Hung Cheng
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Abstract

This study developed an immersive virtual reality (VR) game with head-mounted display (HMD) for representing classic Taiwanese comics. A comic book, namely "Zhuge Shilang - The Great Devil Party," was adopted for the development. According to the contextual analysis of the book content, the mechanism of action game that users can manipulate a VR controller as a weapon to fight with enemies was formulated. The results of evaluation responded by 81 adults indicate that the usability of the VR game system was above average. Moreover, the users with stronger perceptions of presence (e.g., senses of involvement, immersion, and fidelity) when involving in the VR game tended to possess stronger intention to read other classic Taiwanese comics and play other VR games in the future. The variable of users' age might interfere in the relationships between their perceived presence and intention.
用沉浸式虚拟实境游戏表现台湾经典漫画:开发与评价研究
本研究开发了一款以头戴式显示器(HMD)呈现台湾经典漫画的沉浸式虚拟实境(VR)游戏。漫画《诸葛士郎——大魔党》被采用。根据对图书内容的语境分析,制定了用户操纵VR控制器作为武器与敌人作战的动作游戏机制。81名成年人的评价结果表明,VR游戏系统的可用性高于平均水平。此外,参与VR游戏时的临在感(参与感、沉浸感、保真感)越强的用户,未来阅读其他台湾经典漫画和玩其他VR游戏的意愿也越强。用户的年龄变量可能会干扰他们的感知在场和意图之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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