Computer simulation of stick balancing: action point analysis

A. Zgonnikov, I. Lubashevsky, M. Mozgovoy
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引用次数: 8

Abstract

We analyze data collected during the series of experiments aimed at elucidation of basic properties of human perception, namely, the limited capacity of ordering events, actions, etc. according to their preference. Previously it was shown that in a wide class of human-controlled systems small deviations from the equilibrium position do not cause any actions of the system's operator, so any point in a certain neighborhood of equilibrium position is treated as an equilibrium one. This phenomenon can be described by the notion of dynamical traps that was introduced to denote a region in the system phase space where the object under consideration cannot clearly determine the most preferable of the positions that are similar in some sense. According to this concept, the motion of the system in the dynamical trap region is mainly not affected by the operator. The moments of time when the system leaves the dynamical trap region, or in other words, when the operator decides to start or stop the control over the system, are called action points [1]. These moments are seem to be determined intuitively by the operator, and the purpose of our work is to understand the nature of such intuitive decision making process by investigating the action points data obtained from the experiments.
摇杆平衡的计算机模拟:作用点分析
我们分析了一系列实验中收集的数据,旨在阐明人类感知的基本特性,即根据偏好排序事件、动作等的有限能力。先前已经证明,在一类广泛的人控系统中,平衡位置的小偏差不会引起系统操作者的任何动作,因此在平衡位置的某一邻域内的任何点都被视为平衡点。这种现象可以用动态陷阱的概念来描述,这个概念被引入来表示系统相空间中的一个区域,在这个区域中,所考虑的对象不能清楚地确定在某种意义上相似的位置中最可取的位置。根据这一概念,系统在动态陷阱区域的运动基本上不受算子的影响。系统离开动态陷阱区域的时刻,即操作者决定启动或停止对系统的控制的时刻,称为动作点[1]。这些时刻似乎是由操作者凭直觉决定的,我们的工作目的是通过调查从实验中获得的行动点数据来理解这种直觉决策过程的本质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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