Setting the Agenda: Theorizing Popular Music Education Practice

David Henson, Simon Zagorski-Thomas
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Abstract

Practical courses in popular music are often cited as examples of de-skilling and the lowering of standards in music higher education because one of the 'core' skills in traditional music pedagogy, expertise in music notation, is de-emphasised. While that may be true in many popular music performance and production courses, it is far less true in areas such as musical theatre. However, what this demonstrates is that popular music education, in the broadest sense from rock to pop to EDM to musical theatre, cannot afford to sit back and hope that this issue will resolve itself. Whether the aim is to produce highly skilled practitioners of the popular or alternative contemporary forms of thought provoking ‘art’ music, the identification of core skills and the theoretical framework that needs to underpin them is an essential part of the project. This chapter proposes three areas of core skills that reflect the differences (and connections) between popular music practice and ‘classical’ music skillsets. It also uses theoretical work on the ecological approach to perception (Gibson 1979; Clarke 2005; Zagorski-Thomas 2014), embodied cognition (Feldman 2008; Lakoff & Johnson 2003), conceptual blending (Fauconnier & Turner 2003), and the psychology and social anthroplogy of situated learning (Lave & Wenger 1990; Zaretskii 2009; Ingold 2013; Vygotsky 1980) to suggest ways in which these core skills can be engendered and encouraged through the formal learning structures of higher education. The three areas can be characterised as technique, collaboration and creativity: Technique: The techniques of popular music require a highly specialised approach to the micro-timing of rhythm and the use of gestural shape to control timbre. This is, of course, in addition to harmonic and melodic skills. A further factor is that all of these factors can be controlled through performance, constructed through computing software or some combination of the two. Collaboration: The forms of collaboration involved are also highly specialised. The importance of synchronised timing and expressive micro-timing calls for an ability to react to and entrain to the nuances of an ensemble performance. There is also the response to the creative variation of other participants. When technology is being used, there is also a need to interact with it on a musical level: in a sense, to collaborate with its designer. Creativity: The idea of learning creativity is a thorny subject. By taking a broad definition of the terms expressive performance, variation and improvisation to represent points on a continuum between newness and conformity to stylistic expectations, the notion of creativity will be explored in terms of recognising and exploiting the affordances of a given situation or process. Having identified some of these core skills, the notion of situated learning, including Vygotsky's zone of proximal development, and Lave's 'doing as learning' will be explored as structuring principles for teaching and learning strategies. Based on the idea of identifying potential affordances through the neural theory of metaphor and conceptual blending, learning situations would be designed whereby students are encouraged to build a schematic representation of their activity and its context. Teachers achieve this by varying the activity and its context in multiple iterations of a task in combination with a series of learning conversations (Harri Augstein & Thomas 1991). The general applicability of this system will be explored through a series of illustrative examples covering instrumental and vocal performance, ensemble performance, electronic music production, musical theatre, live sound and recording.
设定议程:流行音乐教育实践理论化
流行音乐的实践课程经常被引用为音乐高等教育中去技能化和标准降低的例子,因为传统音乐教学中的“核心”技能之一,即音乐符号的专业知识,被淡化了。虽然这在许多流行音乐表演和制作课程中可能是正确的,但在音乐剧等领域就不那么正确了。然而,这表明流行音乐教育,从最广泛的意义上说,从摇滚到流行音乐,从EDM到音乐剧,不能坐视不管,希望这个问题会自己解决。无论目标是培养高技能的流行或另类当代形式的思想“艺术”音乐的实践者,核心技能的识别和需要支撑它们的理论框架是项目的重要组成部分。本章提出了三个核心技能领域,反映了流行音乐实践和“古典”音乐技能之间的差异(和联系)。它还使用了关于感知的生态方法的理论工作(Gibson 1979;克拉克2005年;Zagorski-Thomas 2014),具身认知(Feldman 2008;Lakoff & Johnson, 2003),概念融合(Fauconnier & Turner, 2003),以及情境学习的心理学和社会人类学(Lave & Wenger, 1990;Zaretskii 2009;英格尔德2013;Vygotsky(1980)提出了通过高等教育的正式学习结构来培养和鼓励这些核心技能的方法。技术:流行音乐的技术需要高度专业化的方法来控制节奏的微定时和使用手势形状来控制音色。当然,这还不包括和声和旋律技巧。进一步的因素是,所有这些因素都可以通过性能来控制,通过计算软件或两者的某种组合来构建。协作:所涉及的协作形式也是高度专业化的。同步计时和表达微计时的重要性要求有能力对合奏表演的细微差别作出反应和引导。还有对其他参与者的创造性变化的反应。当使用技术时,我们也需要在音乐层面上与之互动:在某种意义上,与设计师合作。创造力:学习创造力是一个棘手的话题。通过对表达性表演、变奏和即兴等术语的广泛定义,来代表新颖性和符合风格期望之间的连续点,创造力的概念将在识别和利用给定情况或过程的启示方面进行探索。在确定了这些核心技能之后,情境学习的概念,包括维果茨基的最近发展区,以及Lave的“作为学习”,将作为教学和学习策略的结构原则进行探索。基于通过隐喻和概念混合的神经理论识别潜在的启示的想法,学习情境的设计将鼓励学生建立他们的活动及其背景的图式表征。教师通过结合一系列学习对话,在任务的多次迭代中改变活动及其背景来实现这一目标(Harri Augstein & Thomas 1991)。本系统的一般适用性,将透过一系列举例说明,包括器乐和人声表演、合奏表演、电子音乐制作、音乐剧、现场声音和录音。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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