An immersive approach to the visual exploration of geospatial network datasets

Meng-Jia Zhang, Jie Li, Kang Zhang
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引用次数: 11

Abstract

Classic geospatial network visualization tends to limit itself to 2D representation by organizing edges and nodes on a 2D map or the external surface of a traditional globe model. Due to the visual clutter caused by a large amount of edge crossings and node-edge overlaps, efficient exploration of geospatial network visualization becomes challenging when the positions of the nodes in the network data are unchangeable as they carry useful geographical information. This paper proposes the Sphere Immersive Model and a dedicated VR interaction method for the intuitive exploration of geospatial networks. To reduce visual clutter and reveal network patterns, we also propose a parametrizable 5-step 3D edge bundling algorithm and an approach to avoiding collision of network edges with the viewpoint. Our SIM and 3D edge bundling approaches have been implemented for an Oculus Rift environment. We demonstrate the usefulness of our approach with a case study on a real-world network dataset.
地理空间网络数据集可视化探索的沉浸式方法
经典的地理空间网络可视化倾向于通过在2D地图或传统全球模型的外表面组织边缘和节点来限制自己的2D表示。由于大量的边缘交叉和节点边缘重叠会造成视觉上的混乱,当网络数据中节点的位置因为承载着有用的地理信息而不能改变时,对地理空间网络可视化的有效探索就变得非常困难。本文提出了球体沉浸式模型和一种专用的VR交互方法,用于直观地探索地理空间网络。为了减少视觉混乱和揭示网络模式,我们还提出了一种可参数化的五步三维边缘捆绑算法和一种避免网络边缘与视点碰撞的方法。我们的SIM和3D边缘绑定方法已经在Oculus Rift环境中实现。我们通过一个真实网络数据集的案例研究来证明我们方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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