Neurons Perception Dataset for RoboMaster AI Challenge

Haoran Li, Zicheng Duan, Jiaqi Li, Mingjun Ma, Yaran Chen, Dongbin Zhao
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引用次数: 1

Abstract

From virtual game to physical robot, games have witnessed the development of artificial intelligence (AI) technology, especially the data-driven technology represented by deep learning. Compared with virtual games, a physical robot game such as RoboMaster AI challenge needs to build a complete closed-loop architecture composed of perception, planning, control, and decision-making to support autonomous confrontation. Perception, as the eye of the robot, its performance in the complex environment depends on a massive dataset. Although there are many open perception datasets, these datasets are difficult to meet the needs of RoboMaster AI challenge due to the high dynamics of the task, the distinctiveness of the objects, and limited computing resources. In this paper, we release a dataset named Neurons11Neurons is a team dedicated to promoting the development of robot with deep neural network. We will release the code and dataset at https://github.com/DRL-CASIA/NeuronsDataset. perception dataset for RoboMaster AI challenge, which covers 3 tasks including monocular depth estimation, lightweight object detection, and multi-view 3D object detection, and makes up the data blank in this field. In addition, we also evaluate State-Of-The-Art (SOTA) methods on each task, hoping to provide an impartial benchmark for the development of perception algorithm.
RoboMaster AI挑战的神经元感知数据集
从虚拟游戏到实体机器人,游戏见证了人工智能(AI)技术的发展,尤其是以深度学习为代表的数据驱动技术。与虚拟游戏相比,RoboMaster AI挑战等实体机器人游戏需要构建一个完整的由感知、规划、控制和决策组成的闭环架构,以支持自主对抗。感知作为机器人的眼睛,其在复杂环境中的表现依赖于海量的数据集。虽然有许多开放的感知数据集,但由于任务的高动态性、对象的独特性以及有限的计算资源,这些数据集难以满足RoboMaster AI挑战的需求。在本文中,我们发布了一个名为neurons11neuron的数据集,神经元是一个致力于推动机器人深度神经网络发展的团队。我们将在https://github.com/DRL-CASIA/NeuronsDataset上发布代码和数据集。RoboMaster AI挑战赛感知数据集,涵盖单目深度估计、轻量目标检测、多视角3D目标检测3个任务,填补了该领域的数据空白。此外,我们还在每个任务上评估了最先进的(SOTA)方法,希望为感知算法的发展提供一个公正的基准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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