Self-organized device-to-device communications as a non-cooperative quitting game

S. Driouech, Essaid Sabir, H. Tembine
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引用次数: 4

Abstract

While trying to get a service from the Base station it happens that many devices will find themselves competing to get the cellular service, which means each device will use the maximum power possible to win the competition, but if there is another solution that will allow the device to get what it wanted with minimum of energy, how the device will react to it? In other words, we know that the communication through a Device-to-Device (D2D) link is done with a minimum of transmitted power, so why not optimize the power in a cellular communication by introducing D2D communication (i.e. switching from competition to cooperation). In this paper we will focus on studying the players'behavior based on quitting games(i.e. a non cooperative game theory), specifying both the pure and mixed Nash equilibrium during a competition between two devices while communicating with the base station, as well as calculating the probability of quitting and the average quitting time.
作为非合作退出博弈的自组织设备对设备通信
当试图从基站获得服务时,许多设备会发现自己在竞争蜂窝服务,这意味着每个设备都将使用最大的功率来赢得竞争,但是如果有另一种解决方案可以让设备以最小的能量获得它想要的东西,那么设备将如何反应呢?换句话说,我们知道通过设备到设备(D2D)链路的通信以最小的传输功率完成,那么为什么不通过引入D2D通信(即从竞争切换到合作)来优化蜂窝通信中的功率呢?在本文中,我们将重点研究基于退出游戏的玩家行为(即退出游戏)。(非合作博弈论),明确了两台设备在与基站通信时竞争时的纯纳什均衡和混合纳什均衡,并计算了退出概率和平均退出时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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