Design and Content Description of Educational Videogame Word-y to Learn English as a Second Language

Michelle Nicólas Nourdin, M. Quintana
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引用次数: 1

Abstract

Videogames have taken an important role on children and adolescents through the years and gradually took a significant gap in education, leaving out its playful look at leisure. Particularly in Chile, thanks to the integration of Information and Communication Technologies ICT, several tools like didactic presentation programs or mobile apps facilitate the teaching and learning process of a second language like English. The aim of this research is to describe the design of an educative videogame and to describe the validation process of the Word-y contents which are associated to learning vocabulary in English. The design has been developed using the incremental prototype model' using the free version of Construct2 software. As projections, the future work implies improve the first prototype applying a content survey to 30 English teachers and users.
以英语为第二语言的教育电子游戏Word-y的设计与内容描述
多年来,电子游戏一直在儿童和青少年中扮演着重要的角色,并逐渐在教育方面取得了重大进展,并在休闲方面留下了有趣的一面。特别是在智利,由于信息和通信技术(ICT)的整合,一些工具,如教学演示程序或移动应用程序,促进了英语等第二语言的教学过程。本研究的目的是描述一个教育电子游戏的设计,并描述与英语词汇学习相关的Word-y内容的验证过程。本设计采用渐进式原型模型,使用免费版Construct2软件进行开发。作为预测,未来的工作意味着通过对30名英语教师和用户进行内容调查来改进第一个原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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