Identification of Human Centered Design Factors and their impact on Design of Cyber-Human training environments for orthopedic surgery

Avinash Gupta, J. Cecil, M. Pirela-Cruz, S. Kennison
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Abstract

In this paper, an innovative cyber-human based design approach developed for a VR based orthopedic surgical training simulator is presented. The paper focuses on throwing light on Human Centered Computing (HCC) principles in the design of VR based training environments. HCC principles such as affordance, visual density and cognitive load have been used during the design process. A novel concept of dynamic affordance which is defined as a function of comprehension of the elements of a virtual environment is also discussed in the paper. The orthopedic surgical procedure in focus is the condylar plating surgery which is performed to treat the fractures of femur. Three training environments are also elaborated in the paper which are developed at varying levels of difficulty focusing on various steps of the condylar plating surgery. Challenge scenarios were also developed to assess skills acquisition of the users along with the pre and post-test based knowledge assessments. Furthermore, multiple variants of the environments are designed to assess the impact of HCC factors such as dynamic affordance, visual density and cognitive load on the comprehension, skills acquisition, and knowledge acquisition of the users. The results from such assessment activities conducted at two medical hospitals are also presented in this paper.
以人为本的设计因素识别及其对骨科手术网络人机训练环境设计的影响
本文提出了一种基于虚拟现实的骨科外科训练模拟器的创新设计方法。本文重点介绍了基于VR的训练环境设计中以人为中心的计算(HCC)原理。在设计过程中使用了诸如可视性、视觉密度和认知负荷等HCC原则。本文还讨论了动态可视性的新概念,该概念被定义为对虚拟环境要素的理解的函数。骨科手术程序的重点是髁钢板手术,这是执行治疗股骨骨折。本文还详细介绍了三种不同难度的训练环境,重点介绍了髁突镀手术的各个步骤。还开发了挑战场景来评估用户的技能获取以及基于测试前和测试后的知识评估。此外,设计了多种不同的环境来评估HCC因素(如动态可视性、视觉密度和认知负荷)对用户理解、技能获取和知识获取的影响。本文还介绍了在两家医院进行的这种评估活动的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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