3D model dynamic cutting technology based on game engine

Wenfeng Hu, Shuang Zhao, Yu Ren
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引用次数: 4

Abstract

Although games is famous for its high interactivity, but in some special area of applications, such as educational games [1], the interactivity of games is still not enough. For example, the 3D objects in game scene cannot be cut off in real. This paper proposes a real-time 3D objects cutting technology in games, which can cut any arbitrary 3D objects at any angle into two parts. Applying with this technology, game players can do a number of more realistic cutting operations. This technology is suitable in areas which need real cutting operations, such as educational games, mechanical simulation, and medical surgery teaching and so on.
基于游戏引擎的三维模型动态切割技术
虽然游戏以其高交互性而闻名,但在一些特殊的应用领域,如教育游戏[1],游戏的交互性仍然不够。例如,游戏场景中的3D物体在现实中无法被切断。本文提出了一种游戏中的实时三维物体切割技术,可以将任意角度的任意三维物体切割成两部分。应用这项技术,游戏玩家可以做一些更逼真的切割操作。该技术适用于教育游戏、机械模拟、医学外科教学等需要真实切割操作的领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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