{"title":"3D model dynamic cutting technology based on game engine","authors":"Wenfeng Hu, Shuang Zhao, Yu Ren","doi":"10.1109/ICIS.2017.7960058","DOIUrl":null,"url":null,"abstract":"Although games is famous for its high interactivity, but in some special area of applications, such as educational games [1], the interactivity of games is still not enough. For example, the 3D objects in game scene cannot be cut off in real. This paper proposes a real-time 3D objects cutting technology in games, which can cut any arbitrary 3D objects at any angle into two parts. Applying with this technology, game players can do a number of more realistic cutting operations. This technology is suitable in areas which need real cutting operations, such as educational games, mechanical simulation, and medical surgery teaching and so on.","PeriodicalId":301467,"journal":{"name":"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIS.2017.7960058","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Although games is famous for its high interactivity, but in some special area of applications, such as educational games [1], the interactivity of games is still not enough. For example, the 3D objects in game scene cannot be cut off in real. This paper proposes a real-time 3D objects cutting technology in games, which can cut any arbitrary 3D objects at any angle into two parts. Applying with this technology, game players can do a number of more realistic cutting operations. This technology is suitable in areas which need real cutting operations, such as educational games, mechanical simulation, and medical surgery teaching and so on.