Organizing Empirical Studies as Learning Iterations in Design Science Research Projects

M. Barcellos, Gleison Santos, T. Conte, Bianca Trinkenreich, P. Matsubara
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引用次数: 3

Abstract

Software Quality is a relevant topic that interests both Academy and Industry. Hence, research on this topic should be aligned with the Industry needs, which demands the adoption of research approaches that enable closer interaction between researchers and practitioners. In this context, Design Science Research (DSR) stands out as a way to reduce the gap between theory and practice. DSR is a methodological approach to building innovative artifacts to solve real-world problems and, at the same time, making a scientific contribution. As a problem-oriented research method, DSR seeks to understand the problem, build and evaluate artifacts that allow transforming situations, changing their conditions to better or desirable states. In DSR projects, empirical studies have been usually applied to evaluate the proposed artifact. However, they can also be used to support other activities. Over the last eight years, we have successfully used empirical studies with different purposes in DSR projects. We organized the studies as learning iterations that provide useful knowledge to understand the problem, ground the artifact, develop, evaluate and improve it. As a result, we have experienced a more fluid DSR process and the proposed artifacts have been better grounded and suitable for solving the aimed problem. In this paper, we share our experience by discussing how we have used empirical studies as learning iterations in DSR projects, presenting our approach to organizing empirical studies in a DSR project according to the study purpose and the knowledge it intends to capture, and summarizing two DSR projects that address software quality issues and were developed by using such approach.
在设计科学研究项目中组织经验研究作为学习迭代
软件质量是学术界和工业界都感兴趣的一个相关话题。因此,关于这一主题的研究应该与行业需求保持一致,这就要求采用能够使研究人员和从业人员之间更密切互动的研究方法。在这种背景下,设计科学研究(DSR)作为缩小理论与实践之间差距的一种方式脱颖而出。DSR是一种方法论方法,用于构建创新的工件来解决现实世界的问题,同时做出科学贡献。作为一种面向问题的研究方法,DSR寻求理解问题,构建和评估允许转换情况的工件,将其条件更改为更好或理想的状态。在DSR项目中,通常应用经验研究来评估被提议的工件。但是,它们也可以用来支持其他活动。在过去的八年中,我们成功地在DSR项目中使用了不同目的的实证研究。我们将研究组织为学习迭代,提供有用的知识来理解问题,建立工件,开发,评估和改进它。因此,我们经历了一个更加流畅的DSR过程,并且所提出的工件已经更好地扎根并适合于解决目标问题。在本文中,我们通过讨论我们如何在DSR项目中使用实证研究作为学习迭代来分享我们的经验,根据研究目的和它打算捕获的知识,展示我们在DSR项目中组织实证研究的方法,并总结两个处理软件质量问题的DSR项目,并通过使用这种方法开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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